![]() Quick note on Bethesda Integration: For whatever reason, that github page doesn't have releases, so for that one I just downloaded by clicking on "Clone or Download", and then unzipping the "Betty" Folder to the folder described in Step 4. Click on connect, put in your information, and the games should import. Go into settings and scroll down to Community Integrations - Manually Added. So for example if you were extracting the Humble Bundle Integration, the unzipped path would look like:Ĭ:\Users\\AppData\Local\GOG.com\Galaxy\plugins\installed\humblebundle_0.3.1\ You want to unzip the downloaded file in such a way that the results end up as a subdirectory in yourĬ:\Users\\AppData\Local\GOG.com\Galaxy\plugins\installed folder. This works in 99% of cases but the Bethesda Launcher is a little different, so I'll get back to that one in a minute. ![]() Download from Github the latest release of the community integration you want to try (Example - you'd click on the humblebundle repo link and go to the Releases tab for that project, then download the latest release as a zip file). Go to the github repo for the release you want to download. Go into "change search options for files and folders" in Windows 10, go to the view tab, and make sure "view hidden files and folders" is checked. I can only vouch for Windows installations, though. ** Note that in this step you can also create a new folder straight from the search window, so if you haven't created a plugins folder already you can do so in this step instead.I hope this doesn't sound too vague, but I'll give a shot and try to help you. Since the old method still works, folders located in the same folder where Cinema 4D itself is installed are ignored if used as a Search Path * You cannot use a plugins folder inside of your Cinema 4D installation folder for this method. Now you can simply close Cinema 4D and re-launch it to and it should load all of the plugins installed to the new folder. Once you find and select that folder, click OK and you'll see it show up in the Search Paths box with a checkmark next to it showing that it's enabled now: ![]() This will open an Explorer (Windows) or Finder (Mac) search window which you can use to find the Plugins folder we created earlier**. Go to the Plugins section on the left, then click Add Folder on the bottom of this window: To do that, simply go to the Edit menu in Cinema 4D and choose Preferences. Next, You need to tell Cinema 4D where to search for plugins. This folder can be named anything, but in this example, we'll simply call it "Plugins": This folder can even be on a cloud service's folder such as Dropbox, Google Drive, or whatever else you use so that you can use the same plugins folder across multiple machines! This makes things very convenient when you're working at, say, a home computer as well as a laptop or work computer. Let's look at how to do that:įirst, you need to create a folder anywhere on your computer* to hold all your plugins. Although you could simply create a plugins folder in your Cinema 4D installation folder, this is the old method and does not always work properly with Cinema 4D R20 or higher versions of Cinema 4D.įortunately, in Cinema 4D R20 and higher the plugins system has been overhauled to make using plugins a lot easier! All you have to do is set up a plugins path in Cinema 4D's preferences. Cinema 4D no longer has a Plugins folder in the folder Cinema 4D is installed to.
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